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World of Warcraft Rogue Build      

Rogues in WoW gold game are creatures of cunning and stealth with the ability to lurk amongst the shadows and take their foes by surprise.

World of Warcraft Rogue Leveling Tips - How to Level Your Rogue Fast in WoW      

A rogue is one of the fastest classes in World of Warcraft for leveling in WoW gold...

World Of Warcraft Druid Guide - The Rogue Warrior Mage      

Any WoW gold game guide on Druids will no doubt describe their ability to shape shift. No wonder as this is the most significant feature of this Wow hybrid class.

WAR ships      

On the same day that WAR shipped, Activision-Blizzard shares dropped by 4 percent. "Hah!" the WAR fans will say, the shipping of WAR must be the reason for Blizzard's shares dropping, now that they get serious competition. Not so fast. Pretty much every share dropped yesterday, it was a day with the biggest loss on the New York Stock Exchange since 9/11. Electronic Arts shares dropped by 4 percent too; if WAR had been the reason that Blizzard shares dropped, there should have been a corresponding rise in EA shares. In fact it is much safer to say that the stock exchange completely ignored WAR shipping, it was just a coincidence that WAR shipped on the same day as the shares fell.

Blizzard shares drop by 4 percent      

From Ardwulf's Lair I got the news that WAR shipped 1.5 million copies, twice as many as AoC. Not bad, assuming they don't remain unsold on shelves. In other news Blizzard announced that Wrath of the Lich King will be released on November 13. Lots of people are trying to draw a connection between those events, but I don't think that is necessarily valid. I'll give you an example how easy it is to come to the wrong conclusion: I am sure that Blizzard is aware that WAR is coming out. And if EA manages to sell those 1.5 million copies, plus the subscriptions going with that, it will rip a visible hole into Blizzard's earnings, because that would represent more than a quarter of their US/Euro customers (WAR isn't shipping to Asia yet). But frankly, I don't see Blizzard shaking in their boots.

A good guess for the Wrath release date      

November was always a good guess for the Wrath release date, I guestimated that date myself repeatedly on this blog. We can debate whether the date of the announcement is a dirty marketing trick, with Blizzard normally not giving us two months advance warning. But the release date itself probably depended more on intricacies of the Activision-Blizzard financial year reports than on Warhammer Online. Anyone remember Blizzard promising one expansion per year? If they release the second expansion 22 months after the first one, I wouldn't be talking about Blizzard releasing it *early* to counter a competitor. We should be talking about why Blizzard didn't release WotLK *before* WAR. Having said that, I am fully aware that the Wrath of the Lich King beta is not in good condition. The WAR beta two months before release was a hell of a lot more stable than the WotLK beta is now. Blizzard still has a lot of work to do in the coming two months.

The nature of quests      

In spite of what you might have seen on South Park, it is not possible to level up to the level cap in World of Warcraft by killing 65,340,285 level 1 boars. It is however totally possible to level up to the level cap in WoW or Warhammer Online: Age of Reckoning, or most other level-based MMORPGs, by killing monsters of your level all day long, without doing a single quest. But although quests are thus not strictly necessary, they have become a more and more important part of the genre. Ultima Online only had a few escort quests when I played it, Everquest (in spite of the name) had a gameplay where killing the same mob repeatedly was a much bigger part of gameplay than doing the occasional quest. Anarchy Online and Star Wars Galaxies experimented with random quest generators, which wasn't a huge success.

Now we come to the cruel part of the experiment      

The 30 players form a guild, and *YOU* are the guild master and chief raid leader. Which 10 of them do you take on a 10-man raid? Which 5 of them do you *not* take on a 25-man raid? You should choose the raid composition in terms of maximum efficiency, so what classes and specs are in, and which are out? I'm not posting my list, because that would be a bit too cruel, and I'd get too many angry letters. But feel free to post your two lists of which 10 talent branches would together make the best 10-man raid, and which 5 specs you would need least. What I was saying in Saturday's post was not that my holy priest was impossible to level. But I'm pretty sure that in our little thought experiment the holy priest and some other healing specs would be among the last to reach level 80.

Blogging and MMORPGs      

"I'm quitting WAR" blog entries are currently a dime a dozen in the MMO blogosphere. But nevertheless I would like to link to two of them, to illustrate some fundamental differences. I very much liked pΘtshΘt's Getting out of WAR, for being able to say in much fewer words than I'll ever be able to what exactly is wrong with WAR. Snafzg's announcement of I'm not having fun in this game is much longer, but much more personal, and revealing how quitting a game is not just the game's fault, but also a matter of how your expectations fit with the reality of the game. Whether you post your list or not, you might come up with the surprising conclusion that some builds who finished the leveling part of the thought experiment last would nevertheless be the first when it comes to raid invites. Which probably explains why people play those builds at all. And of course I didn't specify which raid dungeon we would be going to, because if the raid dungeon would be sufficiently easy, your selection wouldn't matter so much.

What struck me the most as difference between the two posts is the outlook for the respective blogs      

Which, some would say, is one of the big advantages of having easier raids: You don't have to select your friends by their character class and talent build any more. But what struck me the most as difference between the two posts is the outlook for the respective blogs. pΘtshΘt has a general MMO blog, subtitle "Perspectives on online gaming". He quits WAR, he probably picks up another MMO, and keeps on writing, no biggy. Snafzg's The Greenskin blog is a WAR blog. If he quits playing WAR, there isn't much of a perspective for his blog. If he wants to keep on blogging, and I hope he does, his options are all not quite as easy. He can transform his existing blog into a blog about some other MMO or MMOs in general, but the WAR-specific URL and blog title are getting in the way of that. Or he can open a new blog, in which case he'll lose a lot Google page rank and readers.

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